Trying to control a renderer via Ohnet
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25-11-2014, 08:03 AM
Post: #1
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Trying to control a renderer via Ohnet
Hello,
I am working on an application, wherein I have to control a smartphone app via a windows app. I am trying to use ohnet and the programs are not executing at all. I am giving you a sample code below, which you may check and reply me if there are any issues. Code: #include<stdio.h> #include<conio.h> #include<OpenHome/Types.h> #include<OpenHome/Net/ControlPoint/CpDevice.h> #include<OpenHome/Net/ControlPoint/FunctorCpDevice.h> #include<OpenHome/net/ControlPoint/CpDeviceUpnp.h> #include<OpenHome\Net\Device\DvDevice.h> int main() { printf("Hello World!!!"); getch(); } Your replies will be much appreciated and I hope I will get a reply and will complete this app. Regards, mrwilliam2006 |
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25-11-2014, 08:51 AM
Post: #2
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RE: Trying to control a renderer via Ohnet
I'm not sure whether this is a genuine question. Just in case it is, output in C is likely to be line buffered so you'll need to either call fflush(stdout) or add a \n at the end of your printf() statement to see it in your console.
After this, you'll have to read some of the ohNet docs and start calling ohNet code. |
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25-11-2014, 12:16 PM
Post: #3
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RE: Trying to control a renderer via Ohnet
Hello Simon,
Thank you very much for your timely reply. I appreciate your taking time to reply to our basic question. I am a newbie and I am not sure what you mean by not a genuine question? Apart from this, I could print the "Hello World" in the console if I take out the codes from #include<OpenHome/Types.h> #include<OpenHome/Net/ControlPoint/CpDevice.h> #include<OpenHome/Net/ControlPoint/FunctorCpDevice.h> #include<OpenHome/net/ControlPoint/CpDeviceUpnp.h> #include<OpenHome\Net\Device\DvDevice.h> the above code I pasted here. Does this mean the OpenHome library is not read from my folder? Or can you please let me know what might be the problem? I will really appreciate your reply and will look forward to it. Regards, mrwilliam2006 |
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25-11-2014, 05:03 PM
Post: #4
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RE: Trying to control a renderer via Ohnet
You need to choose where to install ohNet to. You'll then have to setup builds of your project to set appropriate include paths (likely -I directives to your compiler flags). This'll allow you to get ohNet client code to compile; you'll then have to add a reference to an ohNet library to get your code to link.
The problems here are not specific to ohNet. Its really just about building a C++ Windows application which uses other libraries. I don't know of any good resources that cover this but would imagine that MSDN should have some good material. |
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28-11-2014, 04:01 AM
Post: #5
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RE: Trying to control a renderer via Ohnet
Hi Simon,
Thanks for the reply. I will check and will come back if there are any more questions. William |
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